If we reset The Frontier and replace it with a series of temporary worlds with varying sets of rules and configurations, what are some of the ideas we could build upon?
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Smaller worlds. This creates precious scarcity and is not a big problem if the worlds are not meant to be multi-year projects.
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Nudge players to stay closer together rather than spread out. Encourage sprawling towns.
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Overworld only! No fast nether travel, no elytra, no shulker boxes.
- Cheaper claim blocks.
- Pricier claim blocks.
- Multiple currencies (one for trading, one for claiming?)
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Limited ability to claim
- Only a certain part of the world can be claimed
- Claims can only be made in certain dimensions
- Max number of claim blocks per player
- Different types of claims. Expensive ones with strong protection, cheap ones more like public areas e.g. with trust all.
- Relative rather than absolute protection. Blocks can be broken but it requires great effort.
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Try property protection plugins other than GriefPrevention.
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Try anarchy mechanics in a world or parts of a world or a dimension. Let's see how the LMC/FF community does with a Hermitcraft-style honor system.
- Villagers. Remove them? Empower them? Remove golem spawning? Remove quartz trade?
- Mending. Should it stay, be restricted, or go entirely? A complete restriction would entail removing the enchantment from:
- villager trading system (Librarians in terms of books, and in terms of pre-enchanted items it would have to be removed from Fishermen, Fletchers, Toolsmiths, Weaponsmiths, Armorers)
- fishing loot (both in terms of books and pre-enchanted rods/bows)
- jungle temple and stronghold chest loot
- pre-enchanted items in End cities
- possibly other sources?
- (post 1.16) Shulker duplication farms?
- No elytra? Scarce gunpowder?
- Remove all enchanted books and items from fishing loot?
- Keep nether dimension but create 1:1 with overworld instead of 8:1. No fast travel
- Soft banning by declaring lawlessness. Banned player gets to stay but gets PVP permanently enabled, is unable to create claims and can not have a cash balance.
- Ability to transfer a shulker of your items of choice (with some exceptions/nerfs) into the next world.